Avorion turret factory. Also, allow Turret Factories to go up to tech. Avorion turret factory

 
 Also, allow Turret Factories to go up to techAvorion turret factory Every turret factory less then 75 sectors from core should be Avorion, so there should be some in most galaxies

I did find one turret factory in my previous game that had avorion turrets but it wasn't blessed by the RNG, just a couple sectors further there was an ogonite factory that made turrets with like 4X the DPS for cheaper. I see the button but it's always greyed out for me. Hier sind Schiffe der Star Wars - Serien für das Spiel Avorion enthalten, die mir gefallen. Avorion > General Discussions > Topic Details. Usage. Fighter specific. I built a turret factory at 1:0 and it had the expected tech 52 turrets. (Turret factories are rolled from their system, so if a research and a turret factory are the same distance/co-ords from the center, the research station will have higher potential yields) additionally, the Independent Targetting attribute is inheritable (i. What's weird is that I remember seeing the bolter turret available at more than one of the turret factories that I've discovered. I had that happen once. b) Build a Turret Factory myself and order it to restock from NPCs (again if it's possible) and forget about the chains, just focus on the end product. And Transporter systems active range stacks, so if you don't have much else to put into system slots, those a good bet. Their tech level doesn't mean anything other than as a barrier to the TL of the turret you want to use to make a fighter. s. Mod: [Mod/Fix] Turret Factory Fix(es) Desc: Turret Factories have several problems related to crafting, this mod/fix only fixes three of those:-Range stat of the weapon to be crafted is incorrect (the real range of the weapon doesn't get changed)-Tesla Gun is not on the list (even though its variables are there)Probably yes turret stations are the better option if you don't mind the sometimes lengthy process of gathering all that is needed. Turret / factory / fighter cost are significantly reduced, so it's easier to build a huge fleet with giant battle-carriers or station complex. Docking a turret factory and take it to a different sector would reset all turret blueprints, so there's no need to build multiple turret factory for high dps turrets. At the beginning of each cycle, inputs, if there are any for the production being run, are consumed. It closes after about 20 minutes . Synaps4 • 2 yr. - select a target. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Unfortunately, yes. Close the window. That coal is now worth 1c+ some modifier. Mining and salvage turrets explicitly do bonus damage to lower-tier rock/hull and are penalized against higher tier hull/rock. I'm not finding much though. Try to. Thank you for any feedback and enjoy. Works for all turret types, but not for fixed weapons (coaxial). These numbers are huge compared to other turrets I have seen so I am wondering how many GW exactly the turret will consume. To that end, I've built a research station and a turret factory where they're both Tech Level 50. Posted on August 11, 2022. Each one will offer different stats, so might be worth it to ship around - and the closer to the center the higher the material the turrets they craft will be. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. You can chose the used seed, like you do at the shipyard, to build a turret. You first have to get all the parts to make all the turrets you need. The fact that I had some experience with making the turret factory and the blueprints being the same, I thought I might have been able to recreate it,. it would just be nice to have a steady income or to fill in gaps for a turret factory supply chain while still having time to go fight some pirates and aliens. For this moment I've spend like 500 mil on rerolling turrets to check better results. turrets look a lot more balanced now. Subscribe to downloadTurret Factory Tech Level 51+ Blueprinting. This station produces servos, which are used in the production of a variety of goods. Shooting them down is really a large, slow ship concept. Interact with the same turret factory again search for anything no result You need to warp out of the sector and come back to fix this. Get the factory. The trade menu needs to be added to. I can't even select my mining or double chainguns. Yes, just as long as the turret tech level is equal to or lower than the tech level of the turret factory that is making it. Calculate the min/max time needed to recoup the cost of building the factory. Optionally, you may be able to alter the basic stats of the turret to a degree depending on the initial stats of the reverse-engineered turret. A guide to crafting various turrets in Avorion. Unfortunately, yes. Building multiple turret factory is no longer necessary. However there will probably be no two factories that. 0. 1 Fire Rate 5. Do turrets with the "independent targeting" trait deal less damage only when set to auto-fire, or is their damage value as true as regular turrets? Turretts with the independent option do the same damage regardless of whether you're using it or not. I've tried a few other things and it doesn't seem to make a difference. Similarly, 2 x Iron turret plus 1 x Xanion turret has a 67% chance of an Iron result and 33% of Xanion. Let me know if you spot any issues or have ideas for improvements. Turret factories can make some powerful turrets, but most powerful ones can cost over 50M. Note I re-rolled my tech 37 turret factory over 40 times. This mod is purely client sided and will not alter you save game in. Learn how to use the turret factory in Avorion, a game where you build and customize ships with different weapons and modules. 0 (118 DPS) 3. Used a mix of looted rail guns, cannons, and plasma turrets - all around 4k range. Steam Workshop: Avorion. Every turret factory less then 75 sectors from core should be Avorion, so there should be some in most galaxies. All other stats increased/decreased correctly when adding/removing. Rocket There are no factories that use rockets as an ingredient. Profit is simply impossible in the span of a human lifetime. Elongated Turret Sorting. In Work Credits: 664. I move in 2-3 combat ships and set them to patrol, and 1-2 salvage ships set to salvage. Turret / factory / fighter cost are significantly reduced, so it's easier to build a huge fleet with giant battle-carriers or station complex. Go to avorion r/avorion •. The only factor I know of, is the slider for the price. For example a xanion mining turret can only be produced in an area which is naturally filled with Xanion. Go to avorion r/avorion •. . I also found a Solar-Cell factory in a nearby System and sold the first load of. One laser would have more then 100k (yes, more then 0. Mark anything that isn't good as trash (should be 95%) and then go to a scrapyard. By your own admission the difference between a fighter from random turret drop and a fighter from turret factory is roughly 3 times increase. -All Turret Factories to craft any blueprint, whatever their tech level. Mar 27, 2020 @ 9:19am Nope no Scrapyard in the. This thread specifically refers to goods like rockets, warheads and other such means used to create turrets in a turret factory, and will also lose you a ton of relations when a NPC military ship comes too close. But there were only 3 different patterns of Turrets i can produce. Go to avorion r/avorion •. A turret factory at 0,0 will have tech level 51 or 52, I think. 0 broke something, but i dont remember doing the fix for these modsI play on insane difficulty and really want to get another shot at the final boss after building a new ship. Is it possible to get level 51 or 52 factories. i think there is kind of a soft cap for that, but there needs to be a point where you can't craft 500k dps xanion weapons or millions of dps avorion cannons. Outputs are added to the station's cargo bay at the completion of each cycle. I am planning to make mod wich allows construction of the fighter on the station wich looks like turret factory. Subscribe to downloadTurret Factory Improved. However, you are correct, because just a little while ago, I did find a turret factory for bolter. ago. Building a turret station. For instance, I have a railgun which says it has a range out to 6km, but doesn't hit until around 4. Give the scarcity of materials in 2. Weapon Engineering (Turret Editor) is a super useful mod that gets rid of the need to play the shopping list game or the research station lottery in order to fill a factory when you already have your desired turret. Remember, this is RNG, you may very well build a turret factory right next to the core and it may very well not provide a single upgrade to your existing turrets. It only takes a blueprint and a metric ton of resources per. Sure. Its DPS/slot. If I remember correctly, yes it will change but so will the items you can build in it. If you aren't on the beta branch, right click on avorion in steam and go to properties, then to "Betas" and select "beta - Newest Changes, Beta" from the dropdown. This mod will currently result in overpowered weapon factories. Good relationship with factory faction. And since you seem to love that question - yes, i've seen hardcore xotans with 1m dps at the core. A Factory is a generic term for stations which produce trading goods that are not to be mistaken with materials. Avoid security forces until a trade ship comes to. Subscribe to downloadTurret Factory Tweak: Add Exotic & Legendary Blueprints. Today I was playing around with a turret factory. You can then scrap garbage turrets for components. There are a few more turret component factories that can be added though it may end up being more of a. This mod allows you to modify the seed of turret factories. Not sure if they exist in normal. The whole min/max sneaking into strong turret factory systems where I should not survive, takes a bit the fun out of a nice and slow paced progression. Mines are not listed but I think they should be a type on the chart. where Nb is the number of barrels (i. Turret building dialog says you need 'Targeting Systems' to build auto-aiming turrets but I can't find any place to procure them. 75 Servos" bug in the vanilla game and added functionality that causes the turret factory to retain its vanilla behavior when a client without the mod connects to a server with it, so I thought I'd post it. 31 - 2. To that effect I built a turret factory there and various facilities to supply that turret factory. Crafting turrets is most useful in Ogorion-Avorion regions. you can cover nearly all goods except for the most advanced trade goods and biotope goods. You can chose the used seed, like you do at the shipyard, to build a turret. Just A Version Fix. Also the tech level only matters for the research station. When building an unarmed turret at a turret factory, with the rarity type of "Exceptional" building the turret would not produce a turret matching the turret tooltip shown in the turret factory ui. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. it’s progressively more earnings for each tier of factory that is owned. Also worth mentioning, all the turrets I have seen so far with this problem came from drops and were not crafted in a turret factory. Even then, they are RNG based as well. Only the high rarity turrets can't be built. Pulse cannons have a ~90% chance to phase right through shields without hitting them, and impacting on the hull of a ship directly. 18K Members. Then I find a turret factory and make some good turrets before returning to fight him with ease. It's cheesey and broken and will ruin the game for you but if you're really struggling it's a surefire way to progress. You'll just have to find new turrets close to. It is selling goods needed for the assembly of turrets at the factory for raised prices and thus allows for the player to buy necessary commodities in the very sector of. Get all factories that produces the mats for wanted turret and just buy the prerequired components to start production for the components. Fighter Factories are Factories that can be used to create your own Fighters. g. Hi! This is the first time I've made a mod for a game! I've been playing for a while, and digging around in the scripts messing with stuff. They are stored in the cargo bay of a ship. This allows you to copy that awesome turret you got as a drop as many times as you can afford. All i had to do to get it working was move the mod folder out of the Data folder and into the Avorion folder like you said. There are so many changes, take a look at the screenshot under features if you haven't! Some users of the mod have stated that this is required only on the clients, for your information. The best electric is 1k DPS/Slot and the best plasma is 1. Originally posted by Drascalicus: Let us also make turrets in our ships as well. Rocket There are no factories that use rockets as an ingredient. Finally make proper avorion turret. Get a trading station, its going to cover the costs for the system. Guide to Turret Crafting. 1. Always have an AI miner in zones you're not in for ship building materials. Go to avorion r/avorion •. 2. Any advice is appreciated. Servo Factory (5,659,500 Cr) Produces: Servo Requires: Steel, Aluminium, Conductor, Plastic Steel Steel Factory Type 1 (6,924,000 Cr) Produces: Steel Requires: Scrap Metal, Coal Copper Copper Mine (10. Then I moved the factory back to sector A; it changed it's stats back to A again i. Posted June 23, 2018. Sometimes, a factory will give you a turret but it has a lot of slots or other features. The only real issue with them is because of turret turn rates and how quickly our ships move and maneuver, they often have trouble keeping on target in combat. Armed turrets are used to defeat enemies (or allies if you wish), and their only purpose is to inflict pure damage to ships. Brewery. About the future my plans - i am frustrated that figters in avorion nearly useless. 15. Compared to the "Overpowered Railgung Turret Factory": There I get 2000 Dps for the cost of 15. Once I hit a certain point, usually Trinium, I never equip a. This is one of the mechanisms for slowing down the player's progress, so that he does not turn into a terminator too soon. 17. I would personally prefer them to duplicate your existing turrets at the cost of resources instead of trading goods[glow=red,2,300](Not up to date. So getting 30 DPS for the cost of 15. Once I got the materials, I couldn't find it again. (default blueprint proposed by the Turret Factory will still match the tech level of the factory). So yeah, until you decide which kind of turret you like for your playstyle, sort by DPS/slot and use whatever has the most dakka. Therefore I used ressources of the mod Turret Factory Seed Entry by Alopix and versi. But before you can get everything you need for all the turrets, an update resets all the turret factories and that turret is now lost forever. Otherwise i just sector hop to places with Turret Factories and Trading Posts, becasuse they have a chance to have the item in stock. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. I was fortunate enough to find R-mining lasers with decent stats that only required 1 slot. Avorion Building Knowledge: 15 Subsystems Slots How to obtain: Search for Containers, Kill Pirates, Sell Avorion Ores to a Merchant Ship. (I should also mention that what ever turret you put in, is what turret will be made to go with the fighter. Posted January 6, 2017. Extended Turret Factory. 971 Eisen: 37. Alternatively they are further divided by 6 categories; Mines, Basic Factories, Low Tech Factories, Advanced Factories, High Tech Factories and Other Stations. I am crafting some laser turrets, and I have found a factory which offers one with 1285 DPS. Like if i am building a laser, i will seach for "laser modulator" and hopefully a factory will be in the sector or in another discovered sector. Ideally all blocks should have an 'armour' value which depends on the material (and this could be used to make Ogonite more useful), and railguns should have an 'armour-piercing' value which can be changed by adding or removing materials in the turret factory (and is randomly generated on looted railguns). 7] Turret Factory - "You need more Steel" - Have enough. i have tried every config change, including two other workshop fighters and still. The cost of the fighter is somewhat-related to the turret cost, but depends on how many points you allocate to fighter upgrades, plus some tweaks based on factors that aren't readily visible. Idea 1 -> Turret factories add a harvest feature for the owner of the factory that sends shuttles to collect materials for the turret they are wanting to produce, even if the shuttle has to purchase from a non-player source, as long as it is in the same sector and the shuttle can buy it. lua script for a good example. Mines and raw material stations produce a sheer profit. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. Turret factories also can craft by their own blueprints, and they come in all types accessible in the region a Turret Factory is located in. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. Thanks mate. So another research wing could clean that up. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. Turret placement: 2x Credits: 1. For each factory size, the factory can store more goods either finished or raw materials and have more production channels. single slot, two slot, 1 gunner, 2 gunner, etc. Just plop down a Turret factory next to that nice big pile of wreckage and get to work bring us all the components and we'll pump these puppies out for you like crazy! Oh thanks helpful popup I didn't think of that. I built 6 turret factories before I got anything decent, and even then really nothing to brag about. 0+ I'd rather just make more turrets and save the minerals for ship / station production. All station types can be made, from factories right through to shipyards, trading posts and outposts etc. 4 Auto-Turrets 17 Manufacturing Mining turret The mining laser is, as the name suggests, primarily useful for mining. The following turret requires this product during the. So, XXL stations can produce something like 4-5 products at the same time. 1) to assign them to group 1. 7] Turret Factory - "You need more Steel" - Have enough [2. Get to a Research Station as close to the Center as possible and turn 3 of those useless 0 dps rails into random high dps rails. . Combat is one of the main aspects of Avorion's gameplay and turrets are an important part of it. The arrows points to this stations production capacity of 22k. i know i had to change the inventory type for elongated turret factory because 2. sombieHunter Sep 17, 2017 @ 7:01pm ディープ、私はAvorionが提供するものの. But it is safe to install it on server-side. Avorion is very awesome and I love what Boxelware are creating. 4 Auto-Turrets 17 Manufacturing Mining turret The mining laser is, as the name suggests, primarily useful for mining. So if you find a turret factory that has a turret you really like and want to make it a standard weapon on all your ships. In essence this allows you to make the Ancient turrets from the DLC duplicatable or usable in fighters for a (rather severe) resource cost based on the purchase price of the gun. As with all automatic turrets, you still need to enable autofire after equipping the turret. With 6 automatic cannons, this is a good starter ship for Avorion 2. Avorion > General Discussions > Topic Details. What best worked out for me is a combination of maxed exceptional railguns (stock, 250 dps) from an allied turret factory and one or two lightning turrets, maxing out on an abysmal 11k dps on 36 turret slots. d) Again, Gobolino. If it breaks i cant fix it. There have been countless threads about this. It can be approximated using this linear function: TECH LEVEL = -0,104 * Radial Distance + 51,84 The tech level needs to be rounded accordingly to match the in-game tech level. The level of a turret factory determines the level of the turrets it builds. They have no functions other than to make a single fighter out of a turret. For example have one specialised in railguns, soi it cna make both the coaxial version and normal version of it. COMPATIBLE WITH: - vanilla turret factory blueprinting. With a little luck at seed rolls you can get weapons with incredible dps. Avorion is a sandbox, and we want the story to fit the character and genre of the game. They are stored in the cargo bay of a ship. 0. Go to avorion r/avorion •. Go to avorion r/avorion •. Also, allow Turret Factories to go up to tech. i mostly need goods to build my own turrets. Yes. Place this file in /steam/steamapps/common. Medical Supplies Factory. I generally build up about 5 or 6 miner fleet, make my way into Trinium and have about 15 mil by that point. But there were only 3 different. Weapon Engineering (Turret Editor) is a super useful mod that gets rid of the need to play the shopping list game or the research station lottery in order to fill a factory when you already have your desired turret. So you basically will be cannibalizing other turrets to upgrade an existing turret. RNGesus For The Fail! Avorion Turret Crafting Guide. steamsteamappscommonAvoriondatascriptslib It's recommended to backup original files before using this one. They have added custom turret design. It doesn't seem to be listed within any of the station founding tabs insofar as I've tested, but I also could've missed it somehow. All is going well except the AI keeps buying the stuff I transfer to my turret factory's holds, and unlike other factories, there's no menu to turn off trading. I came across a turret factory that, when adjusting the supplies for a custom turret, was decreasing the damage variable when increasing the number of relevant components, and vise versa. Alters the turret tooltips to give much more information to the player, aiming to make weapon comparisons easy. It depends. Recipes for getting turret goods at this point in game development: 1. There is a high chance that the pulse cannons will destroy a generator or shield gen. Posted June 8, 2017. Also included are. I think "importance" refers to how necessary the goods are to production and the overall economy. Avorion. 9km Range, 6 slot and 1,2 fire rate. A turret factory supply chain setup like this greatly increases your potential power, as you can now produce ample turrets for multiple ships of a high quality without having to manually gather and. 0. Unable to create legendary turret blueprint at a factory. Factory chains multiply that profit, but without raw materials provided beforehand, they're a pain and doesn't worth the investment. (Actually, if you'll install it on server-side, you will not need to install it on client-side, unless you want additional QoL changes) I saw many people (including me) reporting that in 0. 2) keep looking for better Turret factories. So I guess this means the optimal solution is to maybe have one "supply" factory in the same system, and rely on NPCs to supply the factory needing the supply. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. I thought that was a pretty neat idea, so upon. But before you can get everything you need for all the turrets, an update resets all the turret factories and that turret is now lost forever. However, this limit is also further limited by your Building Knowledge as of 2. Edit: Added 2 last points. So, if you were getting annoyed by their scarcity, this may help in your Bottan Questing. While in one of your ships use the chat command /tmod this will attach the Engineering Weapons Bay to your ship, adding an icon to open the main window in the top right corner of the screen. Community content is available under CC BY-SA 3. c) Build the turret factory + *ALL* the Chain because they (nor the player one, nor the NPC) restock at all so once you buy, you can't buy again materials from that factory. Avorion turret turn speed is SLOW, and they only fire when they are. This means that you'll probably want to find a turret factory as close to the centre of the galaxy as you can get, but you still need to check. It is based on the distance the factory is to the core, and cannot be upgraded. only turrets are allowed. , if all the input turrets were IT, the result will. Turret changes are drastic, in my opinion too drastic as it impacts game play in a major way once you reach the barrier. It's possible to get an OP size 1 avorion mining laser in the center of the galaxy, but it's far more likely you'll get a size 6 coaxial mining laser. Originally posted by BlackD: hold shift to move youre mouse, click on the turret (above youre energy-bar) and set it to automtic. The turret is a triple turret, so the number of barrels is 3. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Here are my thoughts and observations on Avorion 2. Turret Factory Fix v0. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Last edited by LupisVolk ; Feb 9, 2017 @ 7:36pm. So, XXL stations can produce something like 4-5 products at the same time. 1-0. It's best to set them up as close to the core as possible, to increase the chance that you'll get better quality turrets out of them. When you "rebuild" the station in another sector, you will get "new" turrets. Fixed an issue where some Xsotan enemies could drop Avorion Scrap Metal . if i found one of those cannons. Lightning turret have the higher DPS in the game and they can have 16-20km range for 30-50K DPS. Posted July 1, 2017. Yup, exactly. 6x Turret place 3x System slot 1x Docking port-----De. Coaxial 'seeker' launchers (any seekers, honestly) will lock in on your target after the first second. 5. Any advice is appreciated. They do close to same-tier weapons. Home ; General ; Mods [qsn] Turret factory [qsn] Turret factory. e. 000. The Extended Turret Factory is a mod that allows you to build turrets that are much longer than the standard turrets. Tech levels go in the game from 1 at farthest reaches to 52 in center, but unmodded turret factories go only up to. Avorion > Help & Troubleshooting > Topic Details. It's criminal how easy it is compared to building each factory one by one for 30 mil credits each. Functional Stations like turret factories to possibly get weapons that surpass any other turret factory and other Stations. Gakm4 Nov 23, 2020 @ 3:00am. Avorion. Today I was playing around with a turret factory. Check the beta branch. All the goods have crashed. #4. Only fire rate for cooldown weapons can be usefull to change. Both Avorion. #1 DipperActual May 31, 2021 @ 9:05pm At one point I picked up a Legendary Chaingun "MG-xxx Sprayer" which shot seeking nanobot bullets. You can also just travel around and buy up the. You can easily blow through 20++ factories to get a good turret roll. Look for really pricey turrets - like if most lightning turrets are around $30K, an OP one might cost $500K to make. 4-High Tech Factories. I'm almost feeling slot size increase is not even necessary as the main reason why slot size exists is projectile amount. Start collecting weapon parts to invest in turret factories, but beware that a good load of turret factory guns. It is based on the distance the factory is to the core, and cannot be upgraded. I'd like some feedback from your side on this. Building them a few sectors away is just fine though. Well, it's drawn from the station ID and you. Repairing at Repair Docks at Reconstruction Site is now free . would it be possible to allow turret factories to charge double or triple the material costs? if not that could it be implemented for the credit cost it's self being double or triple? I unders. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This mod allows the game to ' remember ' a cost of all ingredients of a player-made turret and assembly price, so selling price will be based on that instead of vanilla price. Shouldn't mess with factory seeds at all. Avorion was only just released on Steam. You will likely want to roll your own factories at like 0,1 to get the best possible turrets. Game version: Beta 0. Turret factory doesnt have them in vanilla but you can easily add them, watch factory. Fighters are small, maneuverable, but relatively slow craft which provide a variety of roles to your fleet in Avorion. The trade menu needs to be. (it's in front of the ship which you have the stats)To build more, just select your inventory blueprints instead of the factory blueprints at the turret factory. 2) keep looking for better Turret factories. Instead, you only need to use a turret of the corresponding type of fighter you want to create. Goods are items that can be bought from and sold to stations and factories at varying prices, depending on supply and demand. Is getting a good selection of turrets in a player-owned turret station just a matter of founding them over and over again until you get a good roll, or is there a way to influence what you get (beyond just building closer to the center). Found a tech 35 turret factory outside of the center. I built 6 turret factories before I got anything decent, and even then really nothing to brag about. Many users have previously asked for a feature where the player is "charged" for the custom turret. These are changes based on a sample size of ~50 turret factories These are the Tech 50 turret notes.